Having an issue on startup where the text is so large, most of it doesn't load into the textbox. Using a 1920 x 1080 display and launching from the Haunted Play Station Demo Disk menu. Help?
This is a known issue but unfortunatley I haven't quite figured out what causes it just yet. Unity's text UI works as it should but in certain resolutions it simply breaks apart. As soon as I found a fix, I will update immediately! :)
Not yet but it's definitely on my todo list. I kinda rushed the demo a bit last montgh so I rather used what I already knew instead of learning the better thing on the spot. Well and now I have a weird bug so yea :D But yea TextMeshPro is probably the way to get rid of this bug.
This was a lot of fun and I love the mechanic of throwing something to distract the ramen monster, that makes it much more likely for people to use tactics to get around him.
Thank you very much. :D I wanted to give the player the possibility to play the game in a more tactic way. However I feel I need to make it a lot more clearer. Not many people seem to get it. :)
Hey, thanks a lot! :) I have indeed been working on the game, you can check out my twitter account for a look at the first NPC of the game. However I will start using the devlog function on here as well! :D
This was way more fun than i thought, i fitst thought this was just some random poop game, but after some rounds it made a lot of fun. I particularly love the little tips of the mascot, has a nice touch to it. Great job on this! Im looking forward to see more!
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Very good game! Excited to see where development is going to lead it...
Thanks a bunch! :) Me too, to be honest. It's going to be interesting to see if people will like it.
Having an issue on startup where the text is so large, most of it doesn't load into the textbox. Using a 1920 x 1080 display and launching from the Haunted Play Station Demo Disk menu. Help?
This is a known issue but unfortunatley I haven't quite figured out what causes it just yet. Unity's text UI works as it should but in certain resolutions it simply breaks apart. As soon as I found a fix, I will update immediately! :)
Have you tried TextMeshPro?
Not yet but it's definitely on my todo list. I kinda rushed the demo a bit last montgh so I rather used what I already knew instead of learning the better thing on the spot. Well and now I have a weird bug so yea :D But yea TextMeshPro is probably the way to get rid of this bug.
Fun concept. Took me a few tries to beat it. I look forward to seeing how you expand upon it.
Thanks a lot! :) I am currently hard at work on the game for the next demo version.
This was a lot of fun and I love the mechanic of throwing something to distract the ramen monster, that makes it much more likely for people to use tactics to get around him.
Thank you very much. :D I wanted to give the player the possibility to play the game in a more tactic way. However I feel I need to make it a lot more clearer. Not many people seem to get it. :)
Thank you! :D I hope you are going to enjoy the next version even more.
Hello! just checking in on this game, and I still have hope for this game, please keep updating! :>
Hey, thanks a lot! :) I have indeed been working on the game, you can check out my twitter account for a look at the first NPC of the game. However I will start using the devlog function on here as well! :D
https://twitter.com/SIACTRO/status/1217193129553670145
This was way more fun than i thought, i fitst thought this was just some random poop game, but after some rounds it made a lot of fun. I particularly love the little tips of the mascot, has a nice touch to it.
Great job on this! Im looking forward to see more!
Thank you! :D I have been working on the game and will post a devlog on here soon with some updates! :)
This is a great game! Would play anytime and gives me anxiety when being chased uwu
Haha, thanks. :D Hope you are going to enjoy the next version.
omg so scary
Thank you. :D
ahah love it, made me jump the first time round
Thanks, I sometimes forgot the mascot was roaming tha halls randomly and got jumpscared myself during development.
this game is scary ;-;
Hah, thank you! :D
I am loving this so far. The presentation is on point. Excited to see how you develop this monster mascot.
Thanks a lot! :) I have quite some ideas I want to explore with this.
Hopefully you update soon, can't wait for this new PSX horror game. Definitely sticking around.
Thanks! :D I will really get into it and make it one of my main projects asap (probably around early january).
This nearly made me spill my tea lol
It made me forget about an actual cup of ramen I made during development... it was cold once I finally remembered...
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lol